So what you are saying is there is not enough people interested in this existing 3 faction player vs. You're looking for a nostalgia itch, which is fleeting, instead of embracing the unique concept of DAoC which has yet to be replicated.
What makes this game stand out still exists on the official servers (and shards), but it doesn't appeal to a larger player base. This is why I default to DAoC not being a popular game in the modern MMO market. Even Live demonstrated that 15 years ago. You can argue it's as simple as a ruleset change, but shards have demonstrated that's not the case.
While there may be a profit motive to maintain player interest on the official servers, the developers have clearly failed to achieve this in the past decade (perhaps longer). The reason(s) players leave shards are the same for those who leave official servers. More than 20 new subscriptions just from my group of friends. Then there are quite a few people that haven't played the freeshards wich are hoping for an official classic server, I am one of them and I would return with 4 accounts, I know of at least 10 more that would return to official DAoC for such a server with between 1 and 4 accounts. Then there are quite a few people that haven't played the freeshards which are hoping for an official classic server, I am one of them and I would return with 4 accounts, I know of at least 10 more that would return to official DAoC for such a server with between 1 and 4 accounts. Many of the people that disliked the changes made on the freeshard server they were playing on and left that server seems to be hoping for an official classic ruleset server as well.įreeshards don't have any real incentive in form of income to keep their server well populated, an official classic DAoC server would have. The impression I have gotten from people who have played or are still playing on DAoC freeshard servers is that the freeshard servers eventually make changes to the ruleset that the majority of their player base doesn't like, some leave and some stay because there is nothing better out there for them.įrom what I can understand many of the players that dislike these changes on the freeshard servers but has nothing better available would gladly leave the freeshard server they are on for an official classic server (a more enjoyable (better) game option is now available for them) and would not mind paying for it. Midgard's shaman can actually be quite a good farmer with AOE dot and perma sprint with their endo buff - and can, at a pinch, solo in RvR but it is quite difficult and involved a LOT of kiting.In the end you have to shut down that bird server if you want this official server to be a success. But some of the best PvE is necro for Albion (by miles) / Animist for Hib and Bonedancer for Mid - they all perform a very similar function.farming xp and gold. Solo PvE - classes that normally excel at this do not work very well in RvR due to PvE speccing etc. Hib solo RvR - probably one of the stealth classes (Nightshade or Ranger) as 'Battle Bard' is again very difficult to pull off - relies on realm rank and timed abilities in the main to win.Īnd then you have all the various stealth classes, assassins being better overall than archers imho.
Theurgist (Albion) can also be solid as they have access to both speed and range plus CC abilities. The Skald (Midgard) is another good one, but can get caught out in 1 on 1 combat vs heavy tank shield users as the skald is still just a music/hybrid and not a proper melee class.
If you are experienced with DAOC and can get the most out of the utility of the class, then Albion's minstrel hands down is one of the most powerful PvP classes bar none (again, as I say.in the right hands). To compete in RvR solo you need 1 or more of the following: speed / stealth / range.